![]() ![]() If all these codes still aren’t enough for you, we’ve got one more ace up the sleeve: Star Wars: Move Duels 2. Considering how many pitfalls and catwalks there are early in the game, having a double-ended lightsaber early on may radically change the way you approach each encounter.Īnd you can find many more codes here if you’re looking to add still more. All the same justifications for dual sabers apply here, with the added bonus that you also unlock the option to kick with this. Similar to the above code, this allows for the player to use a doule-ended lightsaber immediately (and you can change its colors, too). You can also change the colors of the blades by using the ‘sabercolor’ code above. Also once you’ve made that choice you are locked in, which means that while a single saber might be better in one level, you might wish you’d chosen dual sabers later on. Usually, this is only restricted to the third act, but we think that’s a shame given the rock-paper-scissors style of combat that depends so strongly on what kind of saber style you pick. saber 1 saber 1 –Īllows you to use dual lightsabers like the player character can do late game. Plus, you get to do all the neat little acrobatics and flourishes, and that stuff is cinematic no matter what level you’re on! Jedi Knight®: Jedi Academy 4. ![]() While having to pick and choose carefully adds a deeper level of strategic choice, the gameplay from level to level is much more fun when you can Force choke or heal without having to spend level after level building up to it. By the time you’ve beaten this game as many times as we have, it’s sometimes more frustrating than fun to have to play the early levels without your full arsenal of force powers. This code will give you all the Force powers at their highest level. It may seem like a small change, but when you’re desperate to freshen up your eighth or eighteenth run through the campaign, size matters not. This includes the otherwise forbidden red lightsaber, which makes your evil playthrough exponentially more immersive. While this is merely an aesthetic difference, it means you can change lightsaber colors whenever you feel like a change of pace. Being able to switch between the given styles from square one makes the experience far more tactical without really altering the difficulty of the game. ![]() ![]() This will allow for you to add the additional lightsaber forms that are only unlocked later in the game. addsaberstyle fast OR addsaberstyle strong – From that point you can enter any of the following to achieve these results: Jedi Knight®: Jedi Academy 1. Once you’ve opened the drop-down for console commands, the first thing you’ll need to do is type ‘helpusobi 1’ (haha) to enable the game to register codes. Remember, this is a way to add more hours of replayability to the game, not to cheapen your experience with what we think is a fantastic experience! Now for those of you pointing fingers and accusing us of cheating, remember that we played this game numerous times before using any of the upcoming commands, and we’d strongly encourage you to do the same. The PC version of this game has a drop-down for console commands if you press ‘ Shift + ~‘ during the game. This game came out before the time of ‘Campaign Plus’ or other such modes that increase the difficulty but allow for a second playthrough with your endgame character and stats (something we think would have been a great addition to this game).īut we found a way to do the next best thing: We’re saying that once you’ve completed that story, there’s not much to do other than play the same missions over again. We’re not saying the game is short, with the average run through the main story typically taking around nine hours on average. Despite all that, there’s one modern aspect where this game falls short, and it’s an important one: The first playthrough of this game is a dream: It’s got the exciting combat, the logical level design, the tried and true Star Wars mythos, and even multiple endings for light side and dark side. Upgradable force powers served as the RPG element while the player character (Jaden) also gradually progresses to learn different lightsaber styles, including the option to dual-wield or use the famous doublesaber like Darth Maul. Most famous for mixing shooter elements with lightsaber mechanics that were both intuitive and elegant, it was this happy unity of hack n’ slash and FPS that made the game so successful.įor those of you who are familiar with the game, you probably know that the campaign is three acts of non-linear missions separated and punctuated by story-driven multi-part missions that were a little more plot heavy. To anyone unfamiliar with Star Wars: Jedi Academy, this 2003 game developed by Raven, Vicarious Visions, and Lucasarts was the final installment of their Dark Forces franchise. ![]()
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